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Each delivers a brief, well-paced and entertaining set of missions over sprawling maps. The idea to split the game into five distinct chunks is brilliant, doing away with the kind of filler and story drag that seeps into most campaigns. V Tank driver’s death-defying push through enemy lines, Lawrence of Arabia’s battle against the Ottoman Empire, and a pilot’s story flying in the British Royal Flying Corps. Amongst others are campaigns covering a Mk. It’s brilliantly effective, even though realising the true horror is surely not possible, and immediately shows DICE isn’t messing around this time.įive campaigns, focusing on very specific people and warfare, then open up. A prologue of sorts tries to show just how dispensable troops were, with the US Harlem Hellfighters fending off German soldiers, death causing the player to jump into another body as the war rages on all around. Somewhat bizarre given the millions of dollars poured into each over the course of development.īattlefield 1 is a proper shooter campaign, or more accurately five mini campaigns that each tell the story of a different part of World War 1. Both games were paper thin, with the campaigns coming across as nothing more than items needed to be checked off on the AAA-shooter checklist.
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The characters and the story were as dead as the hundreds of pop-up enemy soldiers who most took very little joy in killing. Production values were high, but there was nothing behind the eyes. There’s only so much fancy graphics can do before the real game rises to the surface. Now, Battlefield 1 is a very different tale, but finally DICE has once again captured something real in a campaign (or multiple campaigns in this instance).īattlefield 3 and 4 both delighted in trying to outdo every other game in terms of visual spectacle, but they were dull. There was, for want of a better word… banter. It felt as if Marlowe, Sweetwater, Haggard, and Redford knew each other. The Bad Company games had personalities that drove the story. Shooter campaigns often fail to do much more than paint a bad guy as the most evil man on the planet (or galaxy, or ring planet, or whatever), and then throw explosions together in rapid succession until that bad person is dead or at the very least definitely maimed, likely to return later wearing an eye patch. Do you remember Battlefield: Bad Company and its sequel? Those were good games, weren’t they? They had real character.